

Navigation menu Namespaces Page Discussion.

Jump to: navigationsearch.Ĭategory : Divinity: Original Sin modding. Then choose "other" from the menu and click "The Divinity Engine" - done! Sign In. If it's filled in, click on "EditorDataPath" and choose Open the Galaxy Client and click the "more" button next to the play button for the game. The rest of the settings can be changed later and are not yet needed, these will be explained later. The only thing you need are the 2 properties marked in red. It will work just fine with lower specs but it is possible that you can't open all the levels if your specs are too low. Especially if you stick to mods like increasing your running speed, extra crafting recipes, purely cosmetic changes, or extra classes, you are extremely unlikely to run into any problems.You need to have the game Divinity: Original Sin installed in order to use the editor. There are, however, very few mods like that (if any). So you would be stuck on the beds and be unable to continue. If you save in that hypothetical riddle dialog, then remove this mod, and reload the savegame, the dialog will be gone, but the code to get the players off the bed won't be triggered again (it only triggers the first time the tutorial level gets loaded). a mod could change that you can only get off the initial beds if you correctly answer a riddle. The reason it cannot be completely guaranteed, is because e.g.

Thanks ahead of time! In general, it works fine. My wife and I are about to play this co-op and there are a few mods she's been looking at, but we don't want our game to become unusable if we lack those mods for whatever reason. DeadPoolX: If you have one or more mods installed and save the game, but then remove those mods, will the save load (obviously without whatever benefit the mod gave you) or will the save game become broken and unable to load?
